The world has changed and training is changing to keep up. Remote training has become an important reality for many of us as we do our part to keep our vulnerable population as safe as possible from this devastating disease.
I watched and was astonished by how close a real time gaming engine was coming to generating photo-real renders. I had fiddled around with Unreal Engine from time to time and had a little familiarity with it. So I decided it was time to do a deep dive and find out what this was all about. I needed to know if it was hype or something real that could help my production pipeline.
From time to time, discussions in production can get deep, heavy, punchy and downright ridiculous. It’s the ridiculous to which we draw our attention today. A team room can be a pretty funny place, often filled with sharp wits and keen observers. Once in a while, someone says something that’s stupid enough or profound enough that it belongs on a t-shirt. This has happened enough times that I’ve decided to create this special blog just for such things. I will add new t-shirt slogans as they come up.
I’ve had an amazing path through visual effects these past couple of decades. Below are some of the many mistakes I made and lessons I learned along the way. I have also noticed they are mistakes common to many junior (new) VFX artists and T.D.s. If you are (or are about to become) a junior working in film, animation or any other digital media field, hopefully this will be of use. These are the five most common of many junior mistakes I see all the time.
Wow. We purchased copies of this book for our modeling courses as soon as it came out. The author, William Vaughan, is a master modeler and an incredible teacher. Furthermore, Foundry’s Modo, while a fully functional 3D package, remains one of the most artist friendly modelers on the planet.
Be cost effective. This is, or should be, the core philosophy driving any employee in any company. When employees are cost-effective, in other words when they do something of value as cheaply or quickly as possible, the company’s profit margins rise.
As digital media artists and technicians, we deal with many different software applications daily. They vary in quality, from barely usable, unstable, unreliable, obsolete nonsense to generally reliable, mostly stable, modern and user friendly.
A few years ago I wrote a blog article called Visual Effects Artists are Not High Tech Professionals. I did this specifically to deal with situations like what happened in Sausage party. Shortly after that I wrote another blog called The Trouble With Overtime. It went viral, garnering thousands of views per day for a while.
I am very excited to announce that, due to popular demand, CG Masters has added a new animation & VFX training program called “3D Foundations”. This short program was developed around discussions with hundreds of potential students who we met at events and trade shows or who just stopped by the school.
I am very pleased to announce that CG Masters is adopting Katana into its production workflow beginning May 2019.