unreal engine logo

01 Sep: Unreal Engine Threatens Traditional Renderers

I watched and was astonished by how close a real time gaming engine was coming to generating photo-real renders. I had fiddled around with Unreal Engine from time to time and had a little familiarity with it. So I decided it was time to do a deep dive and find out what this was all about. I needed to know if it was hype or something real that could help my production pipeline.
tshirt ideas

30 Aug: VFX Truisms that should be T-shirts

From time to time, discussions in production can get deep, heavy, punchy and downright ridiculous. It’s the ridiculous to which we draw our attention today. A team room can be a pretty funny place, often filled with sharp wits and keen observers. Once in a while, someone says something that’s stupid enough or profound enough that it belongs on a t-shirt. This has happened enough times that I’ve decided to create this special blog just for such things. I will add new t-shirt slogans as they come up.
visual effects student at workstation x-wing

10 Jun: 5 Tips to Help Junior VFX Artists Succeed

I’ve had an amazing path through visual effects these past couple of decades. Below are some of the many mistakes I made and lessons I learned along the way. I have also noticed they are mistakes common to many junior (new) VFX artists and T.D.s. If you are (or are about to become) a junior working in film, animation or any other digital media field, hopefully this will be of use. These are the five most common of many junior mistakes I see all the time.
Modo essentials weekend crash course

21 Feb: Book:Modo Essentials now FREE

Wow. We purchased copies of this book for our modeling courses as soon as it came out. The author, William Vaughan, is a master modeler and an incredible teacher. Furthermore, Foundry’s Modo, while a fully functional 3D package, remains one of the most artist friendly modelers on the planet.
earth from space

27 Mar: The Trouble With Overtime: A Case Study

A few years ago I wrote a blog article called Visual Effects Artists are Not High Tech Professionals. I did this specifically to deal with situations like what happened in Sausage party. Shortly after that I wrote another blog called The Trouble With Overtime. It went viral, garnering thousands of views per day for a while.