Python Scripting for Artists Guest Blog By William Vaughan, Founder of Pushing Points “If you think you can do it,…
CG and visual effects artists need to understand cameras and camera movement. Why? Because the best CG and VFX shots should mimic what real-world cameras can do. Otherwise, audiences can easily be taken out of what they’re watching. Since they already ‘inherently’ know that the shot could not be achieved for real. Understanding cameras means understanding authenticity.
The second in our new series of blogs by visual effects and animation journalist Ian Failes for his site befores & afters. Ian is an experienced freelance writer and also the publisher of vfxblog.com. We approached Ian to write a blog about CG Masters and the job skills training we offer to our students. Ian will be crafting a few more blogs for CG Masters including tutorials, profiles on past students and tips and tricks for getting a head start to working at a VFX or animation studio.
The folks at ftrack interviewed one of our alumni, Kimberley Waker, a VFX Coordinator at Artifex Studios. The article is a great look at the role of VFX Coordinator and working with ftrack. Kim is an amazing, hard-working individual and it is exciting to see her grow in her career.
A common issue raised by animation and visual effects studios when they are recruiting is that although new artists do tend to know the software, what these artists don’t always know is how to work at a studio production level.
Nick explains that a part of the recipe of their success is a willingness and ability to stay ahead of the technology curve rather than being reactive to industry. He goes on to explain what about Katana appeals to the industry such as a node-based interface, total procedural workflow and more.