Python Scripting for Artists Guest Blog By William Vaughan, Founder of Pushing Points “If you think you can do it,…
A common issue raised by animation and visual effects studios when they are recruiting is that although new artists do tend to know the software, what these artists don’t always know is how to work at a studio production level.
When I was younger, people would ask me what I wanted to do for a living and I always had the same response; “I don’t want to lift heavy boxes for a living.” Fortunately, I accomplished that goal and have found myself working as a digital artist throughout my career.
I was recently working with a large group of designers with years of traditional and digital illustration experience that were extremely new to 3D graphics. They are masters at their craft and produce amazing 2D illustrations, but they wanted to add 3D to their toolset.