by Nick | Sep 1, 2020 | General, Nicks Rants and Raves, Visual Effects
Unreal Engine Poses “Existential Threat” to Traditional Renderers Unreal Engine is changing the game. A respected colleague and friend emailed me a couple of months ago with this advice: “If you’re planning on investing in render hardware any time soon, I...
by Nick | Jun 10, 2020 | Visual Effects
How Junior VFX Artists Can Thrive in Production Tips for success from a production expert I’ve had an amazing path through visual effects these past couple of decades. Below are some of the many mistakes I made and lessons I learned along the way. I have also...
by Vickie Boughen | Apr 20, 2020 | General, Visual Effects
A Camera Basics Video Tutorial for CG/VFX Artists to Help You Understand Parts & Terminology This article is from beforesandafters.com, a visual effects publication created by visual effects and animation journalist Ian Failes, an experienced freelance writer and...
by Vickie Boughen | Jan 29, 2020 | Visual Effects
The second in our new series of blogs by visual effects and animation journalist Ian Failes for his site befores & afters. Ian is an experienced freelance writer and also the publisher of vfxblog.com. We approached Ian to write a blog about CG Masters and the job...
by Vickie Boughen | Dec 16, 2019 | Guest Blogs, Visual Effects
HERE’S HOW YOU CAN LEARN VFX IN A REAL STUDIO PRODUCTION ENVIRONMENT Vancouver’s CG Masters School of 3D Animation & VFX Teaches More Than Just the Tools A common issue raised by animation and visual effects studios when they are recruiting is that although...
by Vickie Boughen | Oct 3, 2019 | Visual Effects
Katana for Lighting & Look Development Siggraph 2019 – Los Angeles Our very own Director of Education, Nick Boughen was asked to speak at Siggraph 2019 and explain why CG Masters adopted Katana. From the Foundry’s YouTube page: “Nick explains that a part of...