This masterclass will approach the low level and often misunderstood workflows deep within particle behavior. The participant will gain a greater understanding of particle systems and ways to artfully control them, as well as technical prowess.
Constraints in rigid body dynamics often involve many data components to work properly, and highly involved procedures to test them out and give them life and variation. This course will dive into tried and true constraint creation and testing workflows, as well as address the mysterious Cone-Twist constraint.
Every now and again you’ll hear the word “CHOPs” in a Houdini team, striking fear and misunderstanding into the hearts of many TD’s. This area is both underused, misunderstood, and incredibly powerful when used correctly. The course will demystify many basic CHOPs workflows adding a valuable complement to the Houdini artist’s box of tricks.
There’s nothing quite as weird and fun as using Houdini to simulate squishy dynamics. This course will give insight into both the artful side of Vellum, as well as how to set it up from scratch and control the low-level data driving the simulations. After this course the Houdini artist should have a greater ability to work with and animate hair, cloth, and softbody FX.
Artfully written VOPs networks can turn long arduous and unoptimized procedures into incredibly powerful, flexible, and fast setups. Many dabble into this area, but few take the time to dig deep and master it. In this course we’ll go through the workflows which will turn your average geometry operation into an optimized powerhouse and focus on areas such as vector math, matrix transforms, looping, and string operations.
This course will focus on two key elements to all fluid dynamics. A splash, and a wave. Studying reference and controlling how fluid behaves can elevate any fluid dynamics shot from passable, to spectacular.
There’s a lot more to Digital Assets than meets the eye. In addition to a firm grounding on digital asset creation and configuration, This masterclass will explore some of the more advanced and powerful workflows with digital asset creation such as dynamic parameters, storing geometry, and instancing.
If there’s a single technical difference between junior/mid-level and senior FX TD’s it would be a command of matrix operations. This course will give several examples to develop comfort and ease with one of the most scary and mathematical concepts in 3d graphics.
Jan 28-29 (2022)
Procedural shading isn’t used that often in the modern animation pipeline. However, once things get into the FX realm where the TD can no longer rely on uv’s or stable topology procedural shading knowledge can both add beauty to your work as well as generate highly realistic and optimized visuals. This masterclass will explore some basics in procedural shading and pattern generation.