earth from space

07 Nov: Decision Making in VFX Production: What is “correct”?

Recently I was part of an interesting discussion about doing things the “correct” way in a VFX production pipeline. Specifically, we were talking about scene scale and relative object scale. In general it is a good idea to build geometry to “correct” scale and to build scene environments to “correct” scale so that for any given situation, any arbitrary object will just drop into any arbitrary scene and fit without puzzling over math and doing research to check real scales and make adjustments.