no-overtime2-e1589411855778

20 Sep: The Trouble with Overtime

I can’t help smiling (on the outside) when I discuss this topic with certain visual effects production people, especially the managers who haven’t had to do 12 – 18 hours straight busting their brain at a computer work station for five months of 6-day weeks. You know…the ones who work 40 hour weeks, including 1.5 hour lunches each day.
astronaut

30 Nov: The Three Rules of VFX Dailies

These rules are for crew submitting to VFX dailies, not for the people running them. The people running dailies already know better and don’t need a lecture about it. Unfortunately junior artists are almost never given a talk about how/what/when/where to submit work to dailies and it takes them years to figure out on their own. This is not only sad, but expensive.