MASTERING THE JOURNEY
The Latest CG Masters News & Inspiration For
Mastering Visual Effects & 3D Animation
Python Scripting for Artists Guest Blog By William Vaughan, Founder of Pushing Points “If you think you can do it,…
The world has changed and training is changing to keep up. Remote training has become an important reality for many of us as we do our part to keep our vulnerable population as safe as possible from this devastating disease.
I watched and was astonished by how close a real time gaming engine was coming to generating photo-real renders. I had fiddled around with Unreal Engine from time to time and had a little familiarity with it. So I decided it was time to do a deep dive and find out what this was all about. I needed to know if it was hype or something real that could help my production pipeline.
From time to time, discussions in production can get deep, heavy, punchy and downright ridiculous. It’s the ridiculous to which we draw our attention today. A team room can be a pretty funny place, often filled with sharp wits and keen observers. Once in a while, someone says something that’s stupid enough or profound enough that it belongs on a t-shirt. This has happened enough times that I’ve decided to create this special blog just for such things. I will add new t-shirt slogans as they come up.
I’ve had an amazing path through visual effects these past couple of decades. Below are some of the many mistakes I made and lessons I learned along the way. I have also noticed they are mistakes common to many junior (new) VFX artists and T.D.s. If you are (or are about to become) a junior working in film, animation or any other digital media field, hopefully this will be of use. These are the five most common of many junior mistakes I see all the time.