Python Scripting for Artists Guest Blog By William Vaughan, Founder of Pushing Points “If you think you can do it,…
As our reputation for vfx training grows, we get more and more calls from various people asking us to do complex visual effects and animation for free. After all, students don’t expect to be paid. They need experience, right?
Recently I was part of an interesting discussion about doing things the “correct” way in a VFX production pipeline. Specifically, we were talking about scene scale and relative object scale. In general it is a good idea to build geometry to “correct” scale and to build scene environments to “correct” scale so that for any given situation, any arbitrary object will just drop into any arbitrary scene and fit without puzzling over math and doing research to check real scales and make adjustments.
Cast shadows, we are told, are the sharp shadows you can see cast by an object that is lit by a light source like a sun or light-bulb while contact shadows, apparently, are those kind of indistinguishable darkenings without a discernible edge that seem to appear as an object gets close to, and touches, a surface, like a car tire on the road on a cloudy day.