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01 Sep: Unreal Engine Threatens Traditional Renderers

I watched and was astonished by how close a real time gaming engine was coming to generating photo-real renders. I had fiddled around with Unreal Engine from time to time and had a little familiarity with it. So I decided it was time to do a deep dive and find out what this was all about. I needed to know if it was hype or something real that could help my production pipeline.
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03 Oct: Why the world needs better lighting

Nick explains that a part of the recipe of their success is a willingness and ability to stay ahead of the technology curve rather than being reactive to industry. He goes on to explain what about Katana appeals to the industry such as a node-based interface, total procedural workflow and more.
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24 Sep: Visual Effects vs Animation

Getting to know the various kinds of visual effects and animation will help you better understand the level of training and the skill sets required to get a job in the prospective field. At CG Masters School of 3D Animation & VFX, we want to help you gain the skills and confidence needed to work in the film, TV, or video game industries. That is why we offer comprehensive visual effects and animation programs.
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20 Sep: The Trouble with Overtime

I can’t help smiling (on the outside) when I discuss this topic with certain visual effects production people, especially the managers who haven’t had to do 12 – 18 hours straight busting their brain at a computer work station for five months of 6-day weeks. You know…the ones who work 40 hour weeks, including 1.5 hour lunches each day.