Python Scripting for Artists Guest Blog By William Vaughan, Founder of Pushing Points “If you think you can do it,…
I watched and was astonished by how close a real time gaming engine was coming to generating photo-real renders. I had fiddled around with Unreal Engine from time to time and had a little familiarity with it. So I decided it was time to do a deep dive and find out what this was all about. I needed to know if it was hype or something real that could help my production pipeline.
Nick explains that a part of the recipe of their success is a willingness and ability to stay ahead of the technology curve rather than being reactive to industry. He goes on to explain what about Katana appeals to the industry such as a node-based interface, total procedural workflow and more.
Getting to know the various kinds of visual effects and animation will help you better understand the level of training and the skill sets required to get a job in the prospective field. At CG Masters School of 3D Animation & VFX, we want to help you gain the skills and confidence needed to work in the film, TV, or video game industries. That is why we offer comprehensive visual effects and animation programs.
I am very excited to announce that, due to popular demand, CG Masters has added a new animation & VFX training program called “3D Foundations”. This short program was developed around discussions with hundreds of potential students who we met at events and trade shows or who just stopped by the school.
I am very pleased to announce that CG Masters is adopting Katana into its production workflow beginning May 2019.
When I was younger, people would ask me what I wanted to do for a living and I always had the same response; “I don’t want to lift heavy boxes for a living.” Fortunately, I accomplished that goal and have found myself working as a digital artist throughout my career.
I can’t help smiling (on the outside) when I discuss this topic with certain visual effects production people, especially the managers who haven’t had to do 12 – 18 hours straight busting their brain at a computer work station for five months of 6-day weeks. You know…the ones who work 40 hour weeks, including 1.5 hour lunches each day.
For Canadians, there is no better time to get into the exciting film visual effects and animation industries. New immigration rules limit the ability of studios to hire foreign junior (entry level) artists and technicians to fill their production teams, yet there is more work going on in Vancouver than ever.
When we moved from standard definition to HD, I was very happy. There was a noticeable improvement in image quality. With SD, pixels were sometimes visible and images were soft. HD provided far better resolution. When we moved to 4K, I was a little confused...